For my Instructional Design class, I was prompted to design a learning project that would help resolve an educational problem. My learning project was created using Adobe Captivate to help teenagers and young adults learn about and practice effectively giving constructive feedback. For my design model, I implemented Merrill's Five Design Principles: (1) Understanding the Learning Objective, (2) Activation (grabbing the audience's attention and keeping them motivated), (3) Demonstration (showing the audience how to do a certain task), (4) Application (allowing the audience to do the task themselves), and (5) Implementation (allowing the audience to apply their learning in the real world).
Learning Objective: Design a training module that will best help young adults to give effective, constructive feedback.
Activation: To effectively grab the audience's attention, I first showed a clip from the movie The Lorax as a bad example of giving constructive feedback. I then asked the audience how the Lorax could have handled the situation better and had them write down their response.
Demonstration: Next, I created three short scenarios to demonstrate how to give constructive feedback. In each scenario, I allowed the audience to choose between three responses: One correct and the other two incorrect. In each response, I explained why it was either correct or incorrect.
Application: After the three scenarios, I created one longer scenario in which the audience could choose among three options, with each option containing a new set of options. In this way, the audience would be able to impact the scenario based on the choices that they make.
Implementation: Lastly, I asked the audience to write down their thoughts as to why constructive feedback is important. I also asked them to apply what they learned about constructive feedback by sharing what they liked about the training module and what they think could make it better.
Learning Objective: Design a training module that will best help young adults to give effective, constructive feedback.
Activation: To effectively grab the audience's attention, I first showed a clip from the movie The Lorax as a bad example of giving constructive feedback. I then asked the audience how the Lorax could have handled the situation better and had them write down their response.
Demonstration: Next, I created three short scenarios to demonstrate how to give constructive feedback. In each scenario, I allowed the audience to choose between three responses: One correct and the other two incorrect. In each response, I explained why it was either correct or incorrect.
Application: After the three scenarios, I created one longer scenario in which the audience could choose among three options, with each option containing a new set of options. In this way, the audience would be able to impact the scenario based on the choices that they make.
Implementation: Lastly, I asked the audience to write down their thoughts as to why constructive feedback is important. I also asked them to apply what they learned about constructive feedback by sharing what they liked about the training module and what they think could make it better.
(Explaining Constructive Feedback and its elements)
(First Scenario)
(Second Scenario)
(Third Scenario)
(Longer and More Complex Scenario)
(Final Reflection and Survey of Training Module)
Credits
Movie clip from The Lorax made by Illumination Entertainment. Training Module made using Adobe Captivate. Vector images and characters supplied by StoryboardThat at https://www.storyboardthat.com.